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Events and actions in programs

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Why this, why now

In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.

Prior knowledge requirements

  • Ardaydu waa inay yaqaanaan aasaaska maadada.
  • Ardaydu waa inay awoodaan inay raacaan tilmaamo fudud.
Unit 6 / 6

Events and actions in programs

In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.

6 lessons
  1. Adding features to a program
  2. Using the pen tool in a program
  3. Creating a maze project
  4. Debugging movement
  5. Moving a sprite
  6. Program a sprite to move around a maze