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Creating animations in programs

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Why this, why now

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

Prior knowledge requirements

  • Ardaydu waa inay yaqaanaan aasaaska maadada.
  • Ardaydu waa inay awoodaan inay raacaan tilmaamo fudud.
Unit 3 / 3

Creating animations in programs

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

6 lessons
  1. Designing an animated program
  2. Joining command blocks
  3. Controlling sprites
  4. Changing values in a program
  5. Testing a program
  6. Programming using command blocks