U bood nuxurka

Abuurista animation-ka barnaamijyada

Soo dejiso cutubka oo dhan(weli lama diyaarin)

Maxay tahay, maxayse hadda

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

Aqoonta hore loo baahan yahay

  • Ardaydu waa inay yaqaanaan aasaaska maadada.
  • Ardaydu waa inay awoodaan inay raacaan tilmaamo fudud.
Cutub 3 / 3

Abuurista animation-ka barnaamijyada

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

6 cashar
  1. Naqshadaynta barnaamij dhaqdhaqaaq leh
  2. Ku biirinta blocks-ka amarka
  3. Xakamaynta sprites
  4. Beddelka qiyamka barnaamijka
  5. Tijaabinta barnaamij
  6. Programming using command blocks