Dhaqdhaqaaqa sprite-ka
Cashar 5 / 6
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Faahfaahinta casharka
Natiijada casharka
I can explain how a sprite moves in a programming project.
Muuji qoraalka
Programs can be controlled by mouse or keyboard.
Events are used to sense inputs, which then trigger scripts to run.
An existing project can be improved by identifying missing actions and events.
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Tan waa isla casharka sida ardaygu u arko. Waxaad qayb kasta u dirsan kartaa ardayda.
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