U bood nuxurka

Isticmaal ku-celinta barnaamij-samaynta abuurista ciyaar

Soo dejiso cutubka oo dhan(weli lama diyaarin)

Maxay tahay, maxayse hadda

In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.

Aqoonta hore loo baahan yahay

  • Ardaydu waa inay yaqaanaan aasaaska maadada.
  • Ardaydu waa inay awoodaan inay raacaan tilmaamo fudud.
Cutub 6 / 6

Isticmaal ku-celinta barnaamij-samaynta abuurista ciyaar

In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.

6 cashar
  1. Noocyada loop-yada
  2. Wax ka beddelka ciyaar
  3. Loop-yada barnaamijka
  4. Naqshadaynta ciyaar
  5. Samaynta ciyaaraha
  6. Dhaqdhaqaaqinta qoraalka